mardi 10 février 2015

hard-surfaces

Artist : Victoria Passariello
 
Software used: 3D studio max, Vray, Photoshop


I made this model entirely in 3D studio max, so most of this tutorial will focus on the main techniques I used to model it. I will also cover some Photoshop steps for the texturing process too.
The first step when creating hard surface modeling (also applicable with organics) is to establish all the base meshes. Once placed, we can start adjusting the shapes, scales, proportions and gesture.
It is important to define this general view of the model before starting to make any detail. Of course, we will being adjusting shapes and proportions during the entire process but it is a good idea to set up as best we can
in the beginning. 


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