lundi 6 janvier 2014

Animals - Armadillo

Artist : Jose Alves Da Silva

Software used: 3ds Max,Zbrush


The character's pose depends a lot on the bottle so we will start by modeling a simple bottle. Then we will pose and build the character around it! We will try to keep the character as symmetrical as possible in the beginning, and break that symmetry at a later stage. Not a very conventional approach, but it will assure you that the relation between the character and the bottle will be perfect in the presentation shot.


Through the tutorial I will assume that you are using ZBrush 4, have installed some free plugins that can be downloaded at Pixologic and have set up GoZ to be connected with 3ds Max.
More info......

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