mardi 7 janvier 2014

Holdeen's Max

Artist : Gilberto Magno

Software used: 3ds Max,Maya,Zbrush, Photoshop, Painter


I started modeling, I took the concept into Photoshop and I did a montage to use as a model sheet. I clipped one half of the shield and using the Warp tool, adjusted it to leave it in a front view.

The second part to be modeled was the helmet. I used the same process as I'd used for the shield, to keep the shape.
For all parts of my base mesh I used the same workflow, always leaving the concept in the viewport as reference.
Before making the details I did the low poly character first of all; it gave me more freedom to adjust the proportions more quickly and more practically.

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