Artist : Miriam Eithne Bonetti
Software used: 3ds Max,Maya,Zbrush, Photoshop, Painter
Software used: 3ds Max,Maya,Zbrush, Photoshop, Painter
When I decided to reproduce Salvador Dali, I did so with the specific intent of copying one of his most famous photographs (by Philippe Halsman), and in particular I wanted to capture his unique look. I wanted to do the work as much as possible in ZBrush, including shading and rendering, and to finalize the composition in Photoshop.
After collecting a fair amount of reference photographs on Google, I started with a very low standard basic mesh in ZBrush. I turned it into a DynaMesh and I used it as the base for my sculpt
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